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3d pixel people
3d pixel people




3d pixel people

In collaboration with Epic, Microsoft has released a quick-start guide for deploying Unreal Engine Pixel Streaming in Azure, as well as documentation and a public GitHub solution using Terraform for running Pixel Streaming at scale in Azure. And going remote allows QA teams to schedule more tests, more frequently. For example, by delivering low-latency, high-quality interactive content, remote testers can get an accurate impression of an application as it's tested. Pixel Streaming also comes in handy for remote testing and automation. With the growing interest from gamers and consumers to interact with cutting-edge 3D interactive experiences, Epic's Unreal Engine Pixel Streaming solution is paving the way for developers to bring this immersive interactivity to reach more people from nearly any device with a web browser and reasonable internet speed-regardless of device capabilities. We're excited about the future of Pixel Streaming, and Microsoft will be a critical partner in realizing that potential." While Pixel Streaming is not limited to one cloud provider, partnering with Microsoft has unlocked greater technical capability for developers hosting on Azure such as seamless end-to-end deployments, autoscaling to optimize costs, hosting multiple streams per GPU, and more. This is true for both gaming and non-gaming applications. And that's exactly what we're doing with Pixel Streaming, a technology that allows any UE4 application to be entirely run in a cloud environment at the highest quality and be delivered to any local device, no matter its power or capabilities. "At Epic Games, we're on a mission to break down barriers. For many developers, this meant that in order to get the highest quality experience for each device type, teams needed to consider multiple versions of an application.

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Until recently, distributing interactive 3D content relied on the hardware at the receiving end, with the quality limited by the capabilities of the device (compute, display, disk space, and download times).

3d pixel people

As immersive and interactive real-time content grows in popularity – for both gaming and non-gaming applications – distributing that content has become an increasingly important barrier to break down.






3d pixel people